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Thread Statistics | Show CCP posts - 13 post(s) |

Alticus C Bear
University of Caille Gallente Federation
85
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Posted - 2012.09.28 20:03:00 -
[1] - Quote
The Caldari and Minmatar versions seem potentially overpowered perhaps we will need those tracking disrupter changes.
Gallente Destroyer
I get why it has less Drone bay than the Amarr version and why it has one less slot than the others but it still feels a little confused.
Not sure what use the two spare highs are other than as Heat sinks.
I also support the suggestion of a fifth turret and a tracking bonus for the damage bonus.
CPU seems very tight, again it should be the perfect platform for kitting out with omniGÇÖs and drone rigs but it is going to be a very tight fit especially if you want to fit a long point.
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Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.01 22:55:00 -
[2] - Quote
Gallente Destroyer
I feel it will be a better Brawler than the Cat with the cat better for mid to long range. Something like this fits I think although it has an empty high.
[Gallente Destroyer, Drone]
Internal Force Field Array I Drone Damage Amplifier II Magnetic Field Stabilizer II
Limited 1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S [empty High slot] Light Ion Blaster II, Void S Small Unstable Power Fluctuator I Light Ion Blaster II, Void S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I Small Processor Overclocking Unit I
Hobgoblin II x5 Warrior II x5
5 x Hob IIGÇÖs with one damage Mod = 183dps 4 x Ions Void with 5% damage bonus one magstab = 262dps (rails may be more viable but the CPU is very limiting) Total = 445dps
It is going to be very difficult to significantly increase the drone dps, so this ship will always be a split Hybrid/ Drone platform. This may make it the better brawler than the Cat as it has three mids for range control, drones are best used close up and with a tackled target Hobs can be used, utility highs for neuts and still has a fall back of throwing out a flight of warriors if there is any kity TD nonsense. This is something the Cat cannot do; a blaster cat caught and not able to apply dps dies very easily. Yet the Cat has good mid range DPS with rail, has instant damage application and is faster.
I guess I would like more CPU, havnGÇÖt even come close to fitting a drone rig or upgrade and it will be very difficult to fit both utility highs. Enough CPU powergrid for that high or move it to a low at least it can have a mod with zero CPU or be used to boost CPU.
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Alticus C Bear
University of Caille Gallente Federation
85
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Posted - 2012.10.02 09:16:00 -
[3] - Quote
Luna Navita wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This will be a TRUE DRONE boat!
Think the bandwidth may need adjusting if you really want to propose that. |

Alticus C Bear
University of Caille Gallente Federation
85
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Posted - 2012.10.03 19:13:00 -
[4] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly
I like the changes; bandwidth does allow a few other utility drone options as others have pointed out.
2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option.
CPU is tight still. |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.03 20:41:00 -
[5] - Quote
Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus.
Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get.
Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s |

Alticus C Bear
University of Caille Gallente Federation
86
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Posted - 2012.10.05 09:47:00 -
[6] - Quote
Hidden Snake wrote:More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP?
Maybe they intend to continue ahead with the FW plex size changes. With a T1 frig only plex and a plex for T2 frigs and destroyers the destroyers will need to compete with assault ships. |
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